All supporter packs include a Steam key with immediate access to the alpha and all future updates. Key availability is limited, but we plan to add more as the alpha makes progress so that we can always get feedback from new players. If you have any questions, catch us on Discord.
Every supporter pack includes a steam key for Dream Engines which you can use immediately to start playing the alpha. The key provides full access to the game including all future updates and the full version of the game when it is released.
We currently have about 10 hours worth of content. It’s been tested extensively and we do not expect any significant bugs, but we can't promise there won't be. We can promise that any major issues will be addressed as quickly as possible.
Dream Engines is only available in English at the moment. Other languages are planned to be added as we progress.
The alpha is currently only available in English. We'll add more languages before release.
You can either buy one of the other editions or wait until we release more keys or for the game to be released on Steam. We plan to add some more keys after major updates during the alpha to make sure that we always get feedback from first-time players.
We plan to release Dream Engines on Steam early access around Q2 2021. These plans may change as we progress with the alpha and get more feedback.
Yes, you can share or stream gameplay footage and screenshots from the alpha. We only ask that you please mention that this is pre-release alpha footage, and that you make sure the "Alpha Build" watermark in the game is visible.
We don't have any concrete plans for any DLCs at the moment, but we do believe that providing extra post-release content to players who want it is a smart choice.
A pool of city names will be created, and those names will be offered to the players as default names for their city.
Names of places will be used in the world map. Every place of interest on the map will get a random name from the pool of names which include those that you chose.
Character names will be used either for NPCs, or for advisors that will join your city. These too will be randomly selected from a pool of names.
Character portraits will be used when you select the overseer character and the start of the game and for advisors that will join you.
We'll ask you to send us a portrait photo of yourself, and ask some questions regarding your preferred gadgets, hats, or other decorative elements. Our illustrator will then paint a character portrait in the game's style based on your photo and choices.
Name in credits will appear in the supporters section of the credits, which will include all the name of those who bought supporter editions of the game and helped us fund the development.
Special thanks will appear under the more prominent "Special Thanks" section of the credits, which will include names of people who helped make the game such as consultants and freelancers we've worked with.
Drop by our discord server and we'll be happy to chat and answer any other questions.